Archive for February, 2012



Tyrannosaurus Betamax!

This son of a bitch was heavier than a Bantha and about as slow, but couldn’t carry nearly as many sand people. I got a later edition as a gift from someone who worked in a video store. Or maybe I gave him a gift by taking it. I think I had to roll the thing into the house on a couple of skateboards and rig a pulley system to get it onto my desk (or whatever the hell I ended up putting it on). I recall watching one of those terrible ’80s ninja movies on it, but mostly it just sat there daring me to remove it from the premises, taunting me with its uselessness.

The timer is “easy to operate”? Go fuck yourself!

Portrait of a Young Geek Playing D&D

Expert Set

That’s the D&D Expert Set, you’ll notice. In ’83 TSR released the revised Basic Set (red cover) and Expert Set (blue cover), followed in ’84 by the new Master Set (black cover) and in ’85 by the Immortals Set (gold cover). Each consecutive set was geared for higher level characters, but it was super confusing because Advanced Dungeons and Dragons was going on at the same time and had different rules, so if one of us brought the Expert Set to the party, and someone else brought the AD&D Player’s Handbook, the shit really hit the fan.

Not that it mattered in the end. Sometimes we’d get a game off, but mostly we’d just roll characters for a couple of hours, draw some viciously perilous dungeons that not even a Conan-Christ multiclass would survive, chase Ding Dongs and Twinkies with several tall glasses of ice cold Pepsi, and pop Alien (or something more lascivious) into the VCR after the parental units went to bed.

(Image via Big Lee’s Miniature Adventures)

Games, Imagination, and Reality: The Power of Early Video Game Art

asteroids box

asteroids screenshot

LeftyLimbo made a good point on my Intellivision post about the box art on all these old games being so much more awesome than the actual game play. There’s nothing new about the importance of cover art in marketing, especially when marketing to kids (think of fantasy and sci-fi pulps, comics, RPG modules, toys, etc.), but I thought it would be interesting to make a comparison. Above is the cover of Asteroids for the Atari 2600 and a screenshot of the game:

Now here’s the cover to Halo 2 and a screenshot.

halo 2 box

halo 2 screenshot

The in-game graphics have caught up to the box art, have surpassed the box art, even. There’s no longer a need to use the imagination to fill in the gaps left by all those 8-bit games. It’s all about emulating reality now, or rather emulating the perception of a reality in which we’re protected by magic armor and moving at hyperspeed.

I’m not saying the old games are superior (we would have literally died of ecstasy if we’d seen and played Halo 2 in ’82, even ’90), though many of them are much more challenging as games. You can’t save your progress in Donkey Kong or Super Zaxxon. When your little men are gone, that’s it; you start from scratch. That’s why the high score meant so much.

The gaming industry, now and then, is in the escape business. It does what it has to do to get us to put more coins in the escape machines. The difference is that the escape is much more pervasive today. The time I spent in the arcades or on my Atari 800 simply doesn’t compare with the hours kids and adults today spend on World of Warcraft and StarCraft.

Another thing: adults didn’t used to play, at least not the way they play now. Parents would occasionally indulge, but they were usually embarrassed; they had “something more important to do.” I’m not sure that any activity post-internet is more important than keeping and staying entertained. Escapism in moderation is a good thing, but gamers tend to have a different idea of moderation than non-gamers and dabblers.

Mall Shots

Image via pinkshirtsandcarwrecks

Image via Urban Neighborhood

 

Video Game Cabinet Art: Defender (1981)

How About a Nice Game of Death?

From the brilliant War Games, which I watched again recently:

Jennifer: Can’t you write to him or call him somehow?

David: Nah, he’s dead.

Jennifer: He’s dead?

David: Yeah. Here, look: here’s his obituary.

Jennifer: He wasn’t very old.

David: No, he was pretty old. He was 41.

Jennifer: Oh yeah? Oh, that’s old.

My only consolation is that Jennifer and David are turning 50.

Intellivision Overlays and Boxes

Space Battle and Sea Battle were my favorites, but Skiing was way up there too. Does anyone happen to know who did the art for these boxes?

space battle

space battle 2

sea battle

sea battle 2

B-17

B-17 2

utopia

utopia 2

night stalker

night stalker 2

tron dd

tron dd 2

astrosmash

astrosmash 2

skiing

skiing 2


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