Probably from a Boston Herald story, the caption reads:
Chris Magliaccio, who helped organize the Dungeons and Dragons tournament at Museum of Science, playing the game. For the first time, I might add.
D&D tournaments were fairly common at museums of science in the early ’80s. You’ll recall this ad for a tournament in Miami. The game appealed to the kids who liked science because both enterprises are systems of knowledge organized around testable explanations.
I was more creative than analytical, so I enjoyed the fantastic, narrative aspect: building characters, adventures, exotic weapons, inescapably deadly dungeons, etc. That’s the genius of D&D, really. It captures both sides of the brain.
Good luck learning to play in such a short time, Chris. Can you see the beads of sweat on his forehead?