Archive for the 'Fantasy Movies/TV' Category

Leigh Took Painting a Matte for Hawk the Slayer (1980)

HTS Leigh Took-2

HTS Leigh Took-1

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I found these at a wonderful site called Matte Shot, a tribute to golden age special effects artists. The third image shows the matte as it appears in the film, and you can see a lot more at the link, including a miniature of the castle. Took got his start at Britain’s Pinewood Studios, and his first mattes appear in Warlords of Atlantis (1978), the oft-forgotten (and still unreleased on DVD in the U.S.) fourth fantasy-adventure directed by Kevin Connor and starring Doug McClure.

Took went on to work on classics like Clash of the Titans (1981), The Adventures of Baron Munchausen (1988), and Batman (1989). More recently, he has worked as Miniature Effects Supervisor on The Wolfman (2010) and The Monuments Men (2014). He was also Visual Effects Supervisor on my favorite horror film of the last 15 years, Neil Marshall’s The Descent (2005).

Willow Activity Book (Jell-O, 1988)

Willow 1988-1

Willow 1988-2

This is the first time I’ve mentioned Willow in the three years since I started the blog. Oversight, or small mercy?

(Images via eBay and Etsy)

Wizards and Warriors: The Complete Series (1983) Now on DVD

W&W

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All eight episodes of Wizards and Warriors, the fantasy-comedy (or vice versa) I first talked about here, are now available on DVD from Warner Archive. The synopsis, according to Warner:

TV’s first real foray into the realm of high fantasy was a truly ahead of its time combination of awesome adventure and witty self-awareness. Prolific sitcom writer Don Reo (The John Larroquette Show, Two and a Half Men) had a different vision in mind than previous grim and gritty attempts at the genre as seen in cinema – a vision underscored by the show’s own opening titles, which frame the action as comic book panels. Jeff Conaway (Taxi, Babylon 5) stars as valiant Prince Erik Greystone who, along with his strongman sidekick pal Marko (Walter Olkewicz), battles evil Prince Dirk Blackpool (Duncan Regehr, Star Trek: Deep Space Nine) and malevolent magic-user Vector (Clive Revill) for control of the continent of Aperans and his country of Camarand. And for the hand of fair, spoiled and leather pants-obsessed Princess Ariel (Julia Duffy, Newhart). Now the time has come to heed the call of adventure – and comedy!

I don’t think the show was very witty or ahead of its time, but it is historical and worth watching at least once if you’re interested in the evolution of the sword and sorcery genre and/or the ’80s fantasy boom.

‘Olympians’ Bodybuilding Supplements Ad Featuring Conan, 1982

Olympians 1982

Conan especially likes his protein powder when it’s chocolate-flavored and served in fancy crystal—with a strawberry on the rim.

(Image via Catch the Sparrow/Flickr)

Destroy All Computer Generated Monsters: Real Kaiju Wear Suits (Part One)

Destroy All Monsters 1968

All 11 kaiju featured in Destroy All Monsters, 1968. From top to bottom and left to right: Rodan, King Ghidorah, Varan, Kumonga, Gorosaurus, Mothra, Anguirus, Godzilla, Baragon, Minilla, and Manda

The idea here is pretty simple: Kaiju, a Japanese film genre focusing on giant, mythic monsters, turns 60 this year. Before Hollywood tramples the elusively deep tradition for a second time (third, if you count Pacific Rim), I wanted to go back and talk about the real deal, especially with the curious beginner and lapsed fan in mind. We all watched and adored Godzilla and his cohorts as kids. With a little patience and imagination, the experience can be even more rewarding as an adult.

There will be four parts in the series. In part one, I talk with Mikey Walters about the origins, characteristics, and themes of kaiju, as well as the evolution of the Godzilla character. In parts two through four, presented on consecutive Fridays starting next week, Mikey will offer his personal essential kaiju film lists, which include (1) his favorite five Godzilla films, (2) his favorite five non-Godzilla kaiju, and (3) his favorite five “guilty pleasure” kaiju.

For reference, most kaiju movies are classified according to release dates roughly corresponding to Japanese historical eras: the Shōwa era (1954 – 1975), the Heisei era (1984 – 1995), and the Millennium era (1999 – 2004). Each era has its own flavor, method, and continuity (or continuities). I should also mention that, in English, ‘kaiju’ can refer to the film genre, or it can refer to the actual monster(s), depending on the context. In the original Japanese, kaijū refers to the monster (literally ‘strange creature’), and kaijū eiga refers to the monster movie.

You’ll find a helpful Godzilla filmography at Wikipedia, and there’s an exhaustive list of kaiju films, with accompanying photos, at Listal.

Mikey Walters has been a fan and student of kaiju for many years, and has been studying the Japanese language since 2004. He has talked about the genre extensively on his own blog. This project was made possible by all the time, energy, and knowledge he so generously devoted to it. (Please note: the inflexibly purist views expressed in the title and first paragraph above are mine, not his.)

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2W2N: `Kaiju’ in the English world usually translates, in spirit, as ‘giant monster on the rampage’. Is it really that simple? What are the defining characteristics of kaiju? Does the genre have to feature suit work, for instance? Can an American movie ever properly be called kaiju?

WALTERS: My thoughts on the kaiju genre have grown out of my admiration of Japanese tokusatsu (special effects) films, which I discovered in my childhood. That admiration has developed into a true obsession over the years. There are many excellent sources of scholarly research on kaiju films, both online and in print, of which I’m completely in awe (see a partial list at the bottom of this Q&A). However, I can certainly offer my opinions as a fan and student of the genre.

As mentioned, a kaiju film certainly has to have a giant monster in it, but I feel there are more qualities that make the genre unique. First, while most would label these movies as science fiction, I think the creators of these films thought of them as fantasy. In science fiction, situations need to feel consistently real or at least possible, but in fantasy, it’s okay to bend the rules. Since the plots of most kaiju movies are like morality plays (more on that in a moment), it makes sense that they should almost feel like fairy tales. Eiji Tsuburaya, Toho’s special effects master who worked on most of the classics, was keenly aware of this, and wanted the audience to feel like a participant in the fantasy. In fact, he often opted for less realistic effects shots to make this point. In Frankenstein Conquers the World (1965), for instance, there is an infamous scene where Baragon destroys a farm and an obviously miniature horse is knocked over. Tsuburaya could have used an optical print to matte in a real horse, but he wanted the audience to be aware of the fantasy and stretch their minds and emotions to accept it and be a part of it. (I can’t resist mentioning that this horse was included as an accessory with the recent Revoltech Baragon toy as a wonderful nod to serious fans!)

Frank and Baragon 1965

Frankenstein and Baragon go at it in Frankenstein Conquers the World, 1965

Second, I think most kaiju films contain a positive moral or message of some sort. Sometimes this message is the classic one of mankind or science going “too far,” such as the nuclear testing that created the original Godzilla, or environmental abuse, such as the heavy-handed scenes of pollution that spawned Hedorah (a.k.a. the Smog Monster). But more often, these films are about the unity, spirit or will of mankind, not to overcome kaiju, but to somehow coexist with them. Kaiju are usually thought of as a force of nature and often seen as mystical, as if their presence, regardless of the calamity and destruction they bring, is “ordained” to bring mankind together.

Third, and I realize this is a chicken and egg situation, kaiju films have developed many strong traditions, both in the realm of special effects and character archetypes. While more recent Japanese kaiju movies have increasingly improved special effects with the use of CGI, they have never abandoned the artistry of suit actors stomping through a detailed miniature set, and it would probably be unthinkable for them to do so. This tradition not only honors the special effects masters who invented the techniques, but also maintains the fantasy that I mentioned before. Many movies include certain characters like the “grizzled general with a past,” or the “sensitive child who loves kaiju,” among many others, and while kaiju films are not known for character development, these archetypes do seem to have a natural arc that is resolved along the way.

It’s hard to make a judgment call on American kaiju films, but my opinion is that it can’t truly be done, simply because American audiences demand too much realism and are unwilling to “partner” with the filmmakers in the fantasy. Pacific Rim (2013) was a fantastic love letter to the genre, and felt more like a real kaiju film than any other American attempt (even including the character archetypes), but the special effects were just too modern and broke the traditions I think are necessary. That’s not to say I didn’t love the movie, but I often found myself hoping for simpler cinematography so I could determine my own sense of participation in the battle.

2W2N: The giant monster genre started in 1933 with the hugely successful King Kong. The movie had a tremendous influence on the two men who would perfect their respective techniques and define the genre forever: Eiji Tsuburaya and Ray Harryhausen. Do you know how Tsuburaya came to “suitmation” instead of stop-motion? Was it because Japanese effects artists were so much more advanced with miniatures?

Rodan 1956

The titular hero of Rodan, 1956, was the second kaiju to get his own feature film

WALTERS: Tsuburaya was certainly a huge fan of King Kong (and later The Beast from 20,000 Fathoms, which Harryhausen made in 1953, just before Godzilla‘s premiere in 1954), and actually dreamed of mastering the stop-motion process. There were several reasons that Tsuburaya settled on suitmation. First, Toho wanted Godzilla (Gojira in the original Japanese) made quickly and inexpensively, and Tsuburaya estimated that it would take years to bring his monster to life using stop-motion. Incredibly, Godzilla was shot in only three months, so he certainly made the right choice.

Second, and probably more important, because suitmation defined the kaiju’s “real world” size as the size of the suit actor, the scale of the miniature environments was drastically larger than would have been possible with a stop-motion armature. You can imagine the difference between a skyscraper built to the scale of a 12-inch puppet versus the scale of a 5-foot man! Tsuburaya was already known for his fantastic ability in miniature photography. (He is famously known for shooting a miniature recreation of the attack on Pearl Harbor, a scene from the 1942 Japanese film The War at Sea from Hawaii to Malay, that was later mistaken to be actual footage by the U.S. military!) These larger sized environments allowed for extreme detail that simply would not have been possible at a smaller scale, allowing Tsuburaya and his skilled crew to realistically recreate Tokyo landmarks and even place individual roof tiles for Godzilla’s stomping pleasure.

It’s interesting to note that Toho did allow Tsuburaya to experiment with stop-motion in a limited sense. In fact, the original Godzilla does contain two stop-motion segments: one of a truck crashing onto its side, and one of Godzilla’s tail. There’s no reason the truck crash couldn’t have been shot in live action, although sometimes I think Tsuburaya “prepares” the viewer for a cut to a miniature scene by using a transitional scene like this. Later, in King Kong vs. Godzilla (1962), Tsuburaya experimented again during the giant octopus attack. One quick scene uses stop-motion as a tentacle grabs a doomed native, while the rest of the sequence uses a live octopus. These scenes are fun to see, but ultimately I think Tsuburaya and Toho realized they were defining a new genre with their films, so they abandoned the stop-motion experiments.

Biollante 1989

Biollante 1989-2

Top: effects technicians prepare to operate the multitude of wires used to animate Biollante’s tentacles. Bottom: action sequence from Godzilla vs. Biollante, 1989.

2W2N: I want to go back to the kaiju themselves. They’re certainly forces of nature, as you said, but don’t they also represent us, our struggle to cope with our own destructive impulses? There’s no exact analogy in American film, but I’m thinking of George Romero’s zombies/ghouls, or even Jason in the Friday the 13th franchise. We can’t kill the monsters because the monsters are part of us, because inhumanity is part of humanity. To be more specific, is it off base to say that the kaiju genre—initially, at least—was just as much a statement against Japanese imperialism as it was against the atomic bombings that ended the Empire?

WALTERS: That’s a difficult question, since true kaiju films are very much a product of Japanese culture, and it’s impossible for someone raised in another culture to fully relate to the Japanese mindset, especially as it was in 1954 at the release of the original Godzilla. Without a doubt, nearly every kaiju film ends with a variation of the lament: “The human race has pushed science too far! Our own arrogance has awakened the beasts!” However, I think “awakened” is a key concept. Most Earth-born kaiju (excluding kaiju from space used for invasion purposes, such as King Ghidorah or Gigan) already existed and were simply slumbering, inside a mountain or at the bottom of the ocean, and were awakened by mankind’s interference. So we didn’t actually create the kaiju, we only angered them (or perhaps enlarged them via radiation) by our hubris, abuse of science, or disregard for the environment.

Planet X-1

Planet X-2

Top: Eiji Tsuburaya prepares miniatures for the abduction scene in Invasion of Astro-Monster, 1965. Bottom: The Xians deposit Godzilla and Rodan on Planet X.

There’s no question that the original Godzilla was a statement against nuclear weapons, but in addition to the obvious references to H-bomb testing on Bikini Atoll or the hardships of life in a post-nuclear tragedy (brought out in an interesting conversation on a train in a scene that was cut from the U.S. release), the plot involving Dr. Serizawa and the Oxygen Destroyer seems to mirror the idea that mankind has incredible destructive power. So perhaps the end of the movie does speak to your point—“we can’t kill the monsters because the monsters are part of us”—because although Serizawa has destroyed all of his research material that led to the creation of the Oxygen Destroyer, he still realizes that he must destroy himself as well. Because he does not trust himself to keep his scientific discovery a secret forever, as a representative of mankind and science, he made sure the one and only use of his discovery would result in his own death.

2W2N: Good points. I’m probably trying a little too hard to push my own Western interpretation. Let me go in a different direction, since you mentioned Serizawa. I thought of the character recently while watching Robert Oppenheimer’s famous TV interview in 1965, when he describes his feelings about developing the atomic bomb with a quote from the Bhagavad Gita: “Now I am become death, the destroyer of worlds.” The footage is absolutely chilling. I know this is a tough question, but do you think Serizawa and his final sacrifice were meant to be a statement about the scientists involved in the Manhattan Project?

Mothra 1961

Mothra sacrifices herself to protect her soon to hatch larvae in Mothra vs. Godzilla, 1964

WALTERS: You aren’t kidding when you say it’s a tough question! It’s hard to say that there’s a real connection between the Manhattan Project and Serizawa, but I do think there’s a statement about humanity, since director Ishirō Honda often liked to show that, regardless of our destructive nature, there is hope if we grit our teeth and do the right thing, no matter how tragic. Whether it’s self-sacrifice to destroy a rampaging kaiju, or even altering the Earth’s orbit with huge rockets to avoid colliding with a star in Gorath (1962), making the hard decision can redeem us, at least temporarily.

I have to admit my historical knowledge of Oppenheimer is lacking, but I think Serizawa’s situation differs in a few ways. His discovery of the Oxygen Destroyer is an accident, and he immediately decides to keep it a secret until he can find a way for it to benefit humanity. I think he only tells Emiko about it as a weird way to impress her, since he’s insecure in the love triangle. He is so adamant in his decision not to use the Oxygen Destroyer that nothing can convince him to do otherwise, until he hears a children’s choir on TV singing for peace. Later, as he starts to burn all his research, Emiko cries because I think she already knows Serizawa will sacrifice himself, because he knows how to make the hard decision to avoid Oppenheimer’s later regret. In the Heisei series, this becomes incredibly ironic, because the use of the Oxygen Destroyer in Tokyo Bay mutates prehistoric creatures that eventually form Destoroyah.

Satsuma 1985

Crew members force suit actor Kenpachiro Satsuma into his Godzilla costume, 1985. Satsuma would often pass out on set due to overheating.

2W2N: The self-sacrifice required by duty and honor is certainly sacrosanct in Japanese culture, isn’t it? Let’s talk some Godzilla, since he’s (is he really male, or is that presumption on my part?) the most popular kaiju by far. Rewatching all the films from the Shōwa era, it’s really interesting to see how the character develops and the mood of the films changes. In the first two movies, Godzilla is something of a plot device, albeit a magnificent one, that generates the human drama. The third, King Kong vs. Godzilla, is a traditional monster mash. But by the time we get to Mothra vs. Godzilla, things have changed entirely. There are multiple kaiju now, and they’re unquestionably front and center. The tragedy of Serizawa (and Kobayashi, in Godzilla Raids Again) is replaced by the tragedy of Mothra. The mythology surrounding the creatures starts to build. The fantasy elements begin to take over.

How and why did the direction change so quickly?

WALTERS: Godzilla Raids Again (1955) was rushed into production quickly (it’s quite amazing to think that a special effects oriented sequel could be in theaters only a year after the original), so inventing another kaiju (Anguirus) for the new Godzilla to battle was perhaps the easiest way to get things rolling. This quickly established the kaiju vs. kaiju format, and I think the fact that audiences enjoyed these massive matches influenced the direction of future movies. While I love to think of kaiju movies as art films (and I feel like this interpretation is valid in many ways), there’s no doubt that Toho was looking for box office success and made an effort to give the public what it wanted.

Mothra vs. Godzilla (1964) is quite unique (and the best of the series to many fans) in its mythology, but it benefits greatly from the fact that Mothra was fully introduced in her own 1961 film, so she brought a significant backstory that made a great story even richer. But the biggest change in direction for the series comes in the very next film, Invasion of Astro-Monster (1965), when Godzilla does his famous “victory dance” after driving off King Ghidorah, now considered to be the moment when Godzilla becomes anthropomorphized into a superhero. From then on, Godzilla starts displaying human traits and even human movements that Japanese audiences would recognize from contemporary celebrities, and once Toho started to realize how children loved cheering on Godzilla, the tone of the movies changed drastically, until it seems like every film ends with Godzilla walking into the sunset while children wave and scream goodbye. I still enjoy these lighthearted scenes in the series, but I think they also drove away the “serious” audience and caused a somewhat necessary end to the Shōwa series before the Heisei reboot in 1984.

Tsuburaya FF #13 1980-2

Tsuburaya FF #13 1980

Tsuburaya on the set of Invasion of Astro-Monster. Photos: Fantastic Films #13 (January, 1980)

2W2N: A couple of moments stand out for me in terms of Godzilla becoming a real character and superhero/anti-hero. The first is in Ghidorah, the Three-Headed Monster (1964), when Mothra tries to convince the warring Godzilla and Rodan to join forces and defend the Earth against Ghidorah. Godzilla responds that he has “no reason to save humans,” who are always “bullying” him, and Rodan agrees. But they do eventually team up when Ghidorah starts to bully Mothra. All of this is archetypal anti-hero behavior.

The second, from Invasion of Astro-Monster, comes after the Xians have dumped Godzilla and Rodan on Planet X. As the Earth astronauts are taking off, Godzilla gives this plaintive wail, and we understand that the Earth is his home too, and that he’s not just a mindless beast to be bartered and enslaved. It’s the first time I really felt sorry for the big guy.

What do you make of Destroy All Monsters (1968)? It’s certainly a lot of fun, but how does it fit into the franchise and the kaiju mythology? It was originally supposed to be the final Godzilla movie, correct?

WALTERS: I love both of the moments you mentioned, and they seem to drive home the feeling that Godzilla morphs into a “protector of the Earth,” not necessarily a “protector of humanity.” By the time Godzilla vs. Hedorah (1971) comes around, Godzilla is definitely fighting to save the planet from a creature literally made from mankind’s own sludge and waste, and although he does work with the humans to help with their Hedorah-drying electrode plot, I distinctly get the sense that Godzilla is annoyed the whole time. It’s really interesting how Godzilla’s “purpose for being” changes multiple times, especially as the Heisei series kept restarting the continuity. In Godzilla vs. King Ghidorah (1991), he is almost a spiritual protector of Japan, as seen in the flashback scenes of the young Godzillasaurus fighting back U.S. troops to protect Japanese forces on Lagos Island; and later, in Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack (2001), by far the most mystical plot of the entire series (not to mention the film with the longest title), he’s revealed to be “powered” by the spirits of Japanese soldiers lost in World War II, a far cry from his days on Monster Island buddying around with Jet Jaguar!

Mecha KG 1991

The big guy faces off against Mecha-King Ghidorah in Godzilla vs. King Ghidorah, 1991

Getting back to the Shōwa continuity, Destroy All Monsters is certainly epic, but also unusual simply because the kaiju who we’ve seen to be so mighty and awe-inspiring have allowed themselves to be corralled onto Monster Island where they all just live in peace. During most of the movie, as they ransack all the great cities and monuments, the kaiju are under Kilaakian mind-control, so even their usual out-of-control rampaging nature has to be spurned on by external forces. There’s no denying that the final battle with King Ghidorah is one of the best (even including bloodshed, which was somewhat rare at the time), so when the kaiju finally do wake up and have to fight together for their own survival, as well as Earth’s and humanity’s, it’s worth the wait. You are correct that Toho considered making Destroy All Monsters the final movie, maybe just to get the entire dream team (Honda, Tsuburaya, and longtime composer Akira Ikufube) together again at least one more time.

2W2N: You’ve been a serious kaiju student and enthusiast for going on 10 years, to the point where you enjoy listening to and analyzing CDs filled with “kaiju roars and growls” and various sound effects from the movies. What is it about the genre that you find most fascinating and inspiring?

WALTERS: Of course there are many reasons that I love these films, such as the wonderful imagination that spawned so many unique kaiju (as evidenced by the more than 100 kaiju toys on my shelf), or the fun juxtaposition of seriousness in the midst of often incredible situations, but what really brings me back to the genre again and again is the true craft of the special effects. Regardless of how many books I read or behind the scenes clips I watch, I am constantly thinking about the hard work of building the kaiju suits, the detailed miniatures, setting up each shot, and planning it all in the first place. I love seeing the “brush strokes” of the artists’ work, and their pioneering and ingenious efforts are mind-boggling to me. In the same way that I prefer hand-drawn animation to CG, there’s just something about seeing enough of the “rough edges” to know that what I’m watching is a masterpiece. To me, kaiju are so incredible because it took unbelievably talented artists like Tsuburaya to bring them to life.

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Mikey’s suggestions for further reading include Eiji Tsuburaya: Master of Monsters: Defending the Earth with Ultraman, Godzilla, and Friends in the Golden Age of Japanese Science Fiction Film (2014), by August Ragone; A Critical History and Filmography of Toho’s Godzilla Series (2010), by David Kalat; The Good, the Bad, and Godzilla (Ragone’s blog); and Toho Kingdom.

A special thank you to Black Sun and The Sphinx, two additional resources featuring incredible kaiju-related photos, many of which were used above.

This article is © 2014 Michael Walters and 2 Warps to Neptune. All images © their respective creators. No part of this article may be reproduced or transmitted in any form without the express written permission of the copyright holders.

Wizards and Warriors (1983) Was a Real Show on TV and I Can Prove It

wizards & warriors ad 1983

wizards and warriors ad 1983

Real, yes. Good? No. Wizards and Warriors was developed and produced by Don Reo, a comedy veteran who had previously worked on M*A*S*H and Private Benjamin. He describes the origin of the show in a 1983 issue of Cinefantastique:

“I think the problem that most people have with fantasy is that so much of it is very grim,” said Reo, who got the idea for the show when his kids introduced him to Dungeons and Dragons. “I’ve gone to see films like EXCALIBUR, CONAN and CLASH OF THE TITANS, and those pictures were really somber. There just were not any lead characters that had a sense of humor, and when they tried it on NBC with FUGITIVE FROM THE EMPIRE, the show was so grim and boring that I was lost after the first five minutes.”

Actually, that grimness is precisely what drew us to fantasy. There was enough fluff and meandering optimism in the ’80s. Surely Reo knew how hugely successful John Milius’ Conan the Barbarian had been. Was he unfamiliar with the popularity of Robert E. Howard and Frank Frazetta, the godfathers of the grim, bloody, Romantic fantasy hero? Even The Lord of the Rings, the cornerstone of the fantasy genre, is an epic adventure as well as a sobering work about the nature of evil and the horror of war. The good-hearted humor in the series was not comedy but comic relief. Tolkien, Howard, and Frazetta were and are the main inspiration for D&D.

It takes a stroke of genius to make the fantasy-comedy combination work. The only screen example I can think of is The Princess Bride. Yes, Monty Python and the Holy Grail gets more brilliant each time I see it, but it’s pure satire. Maybe satire is what Reo was shooting for on Wizards and Warriors. He missed. (Today, he’s a writer and producer on Two and a Half Men.)

Reo mentions a show called Fugitive from the Empire, a pilot that premiered in April of 1981. The full title was The Archer: Fugitive from the Empire, a.k.a. The Archer and the Sorceress. From what I can tell, this was the first attempt at a feature length, live-action sword and sorcery movie produced for TV. The first post-D&D feature film in the same genre was Hawk the Slayer (1980).

As of now, you can watch the first episode of Wizards and Warriors here. Fugitive from the Empire is here.

(TV Guide images via eBay)

Fantastic Films #20 (December, 1980): Thundarr the Barbarian Article

FF CE #20 pg. 40

FF CE #20 pg. 41

FF CE #20 pg. 42

FF CE #20 pg. 43

Thundarr the Barbarian is, hands down, the greatest American cartoon of the 1980s. Here’s why.

(1) In the opening sequence alone, set to the darkest, most epic cartoon theme song of all time, the Moon blows up, the Earth is ravaged by tidal wave, volcanic eruption, and earthquake—“man’s civilization is cast in ruin.” Then, 2000 years later, we see the “reborn” planet, now ruled by “savagery, super science, and sorcery.” (Yeah, super science.) A massive ocean liner, illuminated by the riven moon, sticks lengthwise out of the jungle muck into the fuming, noxious atmosphere. A masked wizard conjures up a slimy, Lovecraftian demon. Thundarr, a barbarian slave, “bursts his bonds” and vows to fight for justice, waving around his “fabulous Sunsword” from the back of a white steed. Ookla the Mok is a giant, foul-tempered raccoon with fangs and a mane. Princess Ariel is a bad-ass, raven-haired sorceress.

This ain’t Super Friends, kids.

(2) The show was and is a pretty sophisticated combination of literary (When Worlds Collide, Robert E. Howard’s Conan and Solomon Kane stories, Jack Kirby’s Kamandi) and cinematic/television (Star Wars, Planet of the Apes, Seven Samurai, Kung Fu, The Lone Ranger) sources. It also predates Escape from New York and The Road Warrior, two brilliantly realized post-apocalyptic visions that have been imitated (but never bested) ever since.

(3) Alex Toth (Space Ghost, The Herculoids) designed the three main characters, while Jack Kirby (‘Nuff said) designed the secondary characters, many of the sets and backgrounds, and the Sunsword.

(4) Like the early marvel creations of Stan Lee, Jack Kirby, and Steve Ditko, Thundarr is grounded in the Western mythic tradition. The idea of the wandering hero goes back to Odysseus and especially the knight-errant (errant, from the Latin itinerant, means “traveling”) of the Medieval romance. I don’t want to overstate the importance of a cartoon about a barbarian wearing a fur monokini, but there is something of the heroic in the series, as Thundarr and his friends somberly wander the festering ruins of America seeking out the dispossessed and persecuted. Nothing lasts forever, they know, and danger is everywhere, but they choose to do what good they can with the time they’ve got.

The article above features some dazzling pre-production art from Kirby and Toth, and Thundarr co-creator (with Joe Ruby) Steve Gerber comes off as a really intelligent, quick-witted guy who is struggling to overcome serious creative restrictions. I didn’t know just how strict the censors were at the time, so I’ll quote him on it:

The Program Practices will still not allow our main character to throw a punch or to hit anybody… The criteria seems to be what children can emulate. If Thundarr sticks out his foot and trips a couple of werewolves, that’s emulable… If, on the other hand, Thundarr picks up a boulder and throws it in the path of the werewolves, thereby tripping them up, that’s not emulable, and we’re allowed to do that…

The big thing that we’ve had to overcome is that the censors tend to treat children as if they’re not just morons, but lunatics, potentially dangerous creatures.

And Thundarr’s sword posed a problem, since “knives and other sharp objects are outlawed on Saturday morning.” (The last drawing on the first page shows our hero holding a metal sword.) They couldn’t do a laser sword because of Star Wars, so they went with a “lightning sword.” I had just assumed all these years that they were trying to emulate the lightsaber.

Great Bad Trailers for Great Bad Movies: The Beastmaster (1982)

Yeah, I just transcribed the entire voice-over for you. Please do me the favor of passing it along and sprinkling phrases of it into your everyday conversation. For example, if your coworker Bruce says, “I can’t stand this goddamn job and I think my wife is sleeping with a man who wears a ponytail,” you say: “Bruce, you really need to conquer your fears, face the unknown, and discover the incredible link between man, animal, and all that is phantasmagorical.”

It was foretold by witches. It was conceived through sorcery. And it was to be destroyed by all that is evil. But the courage of one mortal saved it.

And so, into an age of darkness, in a time of mysticism, sacrifice, and plunder, there came the only light… THE BEASTMASTER.

Born with the strength of a black tiger, the courage of an eagle, the power that made him more than any hero… more than any lover.

He was lord and master over all beasts. (AAAAAWWK). He was THE BEASTMASTER.

Behold the wonder, the horror, the fantasy, the challenge of the one warrior they called… THE BEASTMASTER.

Marc Singer is Dar. Tanya Roberts is Kiri. Rip Torn is Maax. John Amos is Seth. Together they take us on a fascinating journey back into unexplored times.

Conquer your fears. Face the unknown. And discover the incredible link between man, animal, and all that is phantasmagorical.

In the world of dungeons, dragons, and Dar: THE BEASTMASTER: The epic adventure of a new kind of hero.

Quick Movie Reviews: Deathstalker (1983), Deathstalker II (1987), The Warrior and the Sorceress (1984), Barbarian Queen (1985)

In my ongoing quest to watch every single sword and sorcery movie from the ’80s, no matter how irredeemably sleazy, I present this quadruple-feature from the Roger Corman’s Cult Classics series.

In the opening scene of Deathstalker, our hero rescues a maiden from a gang of lusty cutthroats and then proceeds to get it on with said maiden. Before they can finish (don’t you hate when this happens?), an old man drags “Stalker” to a witch who needs his urgent assistance to unite a magic sword with some other magic doodads to stop the evil wizard and save the princess. The awesome looking ogre-thing in the poster isn’t in the movie, so don’t get excited. I’ve already said too much. Just watch this clip so we can move on.

Deathstalker II is fun. I don’t really remember what happens (more of the same), but everything is so poorly done, everyone knows it, and everyone seems to be having fun with it—and that’s really what makes a bad B movie good: it has what I call a “recess” flavor. In other words, it gleefully creates the kinds of spontaneous, silly action-dramas we made up during our recess/lunch periods at school. Here’s a taste of the awesome soundtrack and the terrible acting.

The best thing I can say about The Warrior and the Sorceress is that David Carradine is pretty slick as the hooded bad-ass, but it’s nothing he hadn’t already done, and done much better, by that point. The story revolves around two warring factions fighting over the only water source on a planet with two suns. In better hands, it might have been fun. No clip for you. Next.

Barbarian Queen (a.k.a. Queen of the Naked Steel) is a cult classic and my favorite in this lot. Lana Clarkson, who Phil Spector was convicted of murdering in 2009, is so tall and hot and charismatic that she pulls off a quasi-feminist barbarian hero despite the shoddy production and all the cheap, predictable rape scenes. The Queen’s man is taken prisoner by the evil Romans, and she and her band of women warriors are damn well going to get him back! The trailer is fantastic.

Quick Movie Reviews: Red Sonja (1985)

Red Sonja Poster

The good news is that Brigitte Nielsen is really tall and looks pretty good when she’s swinging a sword. The bad news is everything else that happens in this movie.

Sonja must destroy an evil green orb before Queen Gedren, who killed Sonja’s family because Sonja wouldn’t let her (Gedren) get in her (Sonja’s) pants, can harness the power of the orb to dominate the universe. Along for the ride are the barbarian who wants to get in Sonja’s pants (Arnold), the annoying child prince who knows Karate (your prayer for him to die a grisly death will be rejected), and the prince’s fat servant who beats people up with a thighbone.

A distinctly un-fun entry in the Conan the Barbarian rip-off sweepstakes.

(Poster image via movieposter.com)


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