Archive for November, 2014



The Hardy Boys/Nancy Drew Mysteries Opening Theme (1977 – 1978)

The theme was written by Glen A. Larson, the creator and executive producer of the show. It’s one of the very best in the medium—haunting, mysterious, and catchy as hell. He also co-wrote the themes for Knight Rider and Battlestar Galactica, among others. (Larson got his show business start in the 1950s as a singer and composer in the Four Preps.) For the third and final season, the format changed (Nancy Drew was dropped and the Boys found themselves working for the Justice Department) and the theme was very unfortunately jazzed up.

I’ve been making my way through Magnum P.I. (another Larson hit) and the The Hardy Boys for the last few months. The shows may be silly at times, and “uncomplicated” compared to today’s supposed “golden age of television,” but I find them cozy, fun, and deeply, refreshingly hopeful.

Battlestar Galactica Prismatic Belt Buckles, 1978

BSG Belt 1978

Galactica Buckle 1978-2

Thanks for the memories, Glen A. Larson.

Advanced Dungeons & Dragons Fantasy Flyer (Larami, 1983)

AD&D Flyers 1983

Early in 1984 a group of Wisconsin nerds dressed up in homemade ring mail took several fantasy flyers to the steam tunnels and played “Dungeon Frolf” for two consecutive days and nights. One of the nerds never came back, and it’s Larry Elmore’s fault!

Dungeons & Dragons in Games Workshop’s Owl and Weasel (1975)

Owl & Weasel #5 June 1975-1

Owl and Weasel (February 1975 to April 1977) was the first Games Workshop newsletter, eventually becoming White Dwarf in 1977. The snippet above, from Owl and Weasel #5 (June, 1975), is probably the first time GW co-founder Steve Jackson mentions D&D in print. He hasn’t even played the game yet, but “watched one in progress the other week at the City University Games Club…”

The very next issue, Owl and Weasel #6 (July, 1975), is a “Special Issue” dedicated to Dungeons & Dragons, described as “a sort of free-form fantasy game.” Jackson delves into the game mechanics as he outlines his party’s adventure, and touches on the novelties of the game: “It is non-competitive in that each player is simply trying to further the development of his own character…”; “The beauty of the game is that any decisions made by any of the players can be incorporated…”

Owl & Weasel #6 July 1975-1

Owl & Weasel #6 July 1975-2

Owl & Weasel #6 July 1975-3

The last page advertises TSR products that GW hasn’t even received yet. The board game Dungeon! hasn’t been released, and it costs more than the D&D set. $10.00 in 1974/1975 is the equivalent of $50.00 today—a lot of money, as Jackson notes in the article. And that’s not including shipping and handling. After meeting Jackson and Ian Livingstone at Gen Con IX (1976), Gary Gygax granted Games Workshop exclusive rights to distribute D&D products in the UK. (Jackson talks about the early days of GW at a 2013 interview at The Register.)

We have Timothy Brannan at The Other Side to thank for the scans, and he has lots more selections from Owl and Weasel to peruse. Brannan is a RPG writer who specializes in the horror genre. Check out his books here.

G.I. Joe: A Real American Hero Sheet Set (1985)

G.I. Joe 1985

G.I. Joe Sheet 1985-2

G.I. Joe Sheet 1985-3

G.I. Joe: A Real American Hero Underoos, 1982

G.I. Joe Underoos 1982

The ad is from The Evening News, December 8, 1982. The package and shirt graphic are below, courtesy of Yo Joe!

G.I. Joe 1982

G.I. Joe 1982-2

Ordering McDonald’s, 1978

DLM Flash Cards - McDonalds - 1 of 6 - (c) 1978

DLM Flash Cards - McDonalds - 2 of 6 - (c) 1978

DLM Flash Cards - McDonalds - 3 of 6 - (c) 1978

DLM Flash Cards - McDonalds - 4 of 6 - (c) 1978

DLM Flash Cards - McDonalds - 5 of 6 - (c) 1978

DLM Flash Cards - McDonalds - 6 of 6 - (c) 1978

What you see is a series of flash cards designed to explain—to youngsters, I hope—the ordering process at America’s (now the planet’s) favorite fast food joint. Aside from the dark wood decor, I found the steps pretty interesting. First, the employee takes the customer’s order—on a notepad! How quaint. Then the employee gets the customer’s food and drink ready, placing all of it on the tray. Only then does the employee ring up the customer and take her money.

(Images via Jason Liebig/Flickr. Click through to enlarge.)

The Empire Strikes Back T-Shirt Transfers (1980)

ESB 1980-1

ESB 1980-3

ESB 1980-5

ESB 1980-4

ESB 1980-2

ESB Shirt 1980-1

There are two kinds of nerds in this world: nerds who would kill for one of these shirts, and nerds who would… Wait, I stand corrected. There’s only one kind of nerd in this world.

I don’t have words to express my covetousness of the Lando transfer. It stands among the greatest designs ever devised for a t-shirt.

(Images via eBay)

Toy Aisle Zen (1982): Coleco’s Tabletop Arcade Games

Toy Aisle Pac-Man 1982

Pop’s Toy Store, November 24, 1982. (Photo: Walter McCardell/Baltimore Sun)

Serious. Business.

On the top shelf you can see a few Microvision games: Bowling, Baseball, Alien Raiders, Phaser Strike, and Connect Four.

(Photo via Tribune Photo Archives)

1983 Coleco Catalog: Tabletop Arcade Games, G.I. Joe, and More

Coleco 1983-1

Coleco 1983-2

Coleco 1983-3

Coleco 1983-4

Coleco 1983-5

Coleco 1983-6

Coleco 1983-7

Coleco 1983-8

Coleco 1983-9

Coleco 1983-10

Select pages only. I didn’t remember how unwaveringly creepy the Cabbage Patch Kids were/are until the catalog jogged my memory. The “anatomy” lesson seals the deal.

The Coleco tabletop arcade games were at the top of every kid’s holy grail list. Other handhelds were good, even great, but these looked like actual cabinets and you could take them anywhere, especially to school where the other kids (and some adults) followed you around like so many hungry puppy dogs. It didn’t really matter that the screen was so tiny—the idea that you had a real arcade at your fingertips melted the logic circuits. We had some sort of fundraising drive at my elementary school in ’82, and the grand prize was either the Coleco Galaxian or Pac-Man. The number of chocolate bars one had to sell to get the thing was impossibly large, but I have very tangible memories of knocking on doors around the neighborhood all day long with dreams of that little machine dancing in my head. It was not to be, but I did get my beloved Atari 800 shortly thereafter.

The E.T. Rider? No, Coleco. No.

The G.I. Joe Arctic Recon Patrol? Yes. Very much yes.


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