Archive for the 'D&D' Category



Advanced Dungeons & Dragons Pinball Games (Larami, 1983): ‘Castle Maze’, ‘Myths & Magic’, and ‘The Quest’

AD&D Pinball 1983

AD&D Pinball Castle 1983

AD&D Pinball Castle 1983-2

AD&D Pinball Myths 1983

AD&D Pinball Quest 1983

AD&D Pinball Quest 1983-2

With Dragon Duel, we now have four AD&D handheld pinball games, all of them made by Larami. The packaging is different on these (cards instead of a box), and they appear to be smaller. Tome of Treasures suggests that there are at least five of the pinball handhelds. I wouldn’t be surprised if there were more.

All of the art is by Larry Elmore. The card art, as well as the game art for Castle Maze, are from the 1983 Basic Set cover. The game art for Myths and Magic is from the Mountain of Mirrors (Endless Quest series) cover. I’d be much obliged if someone can identify the original source used for The Quest. I know I’ve seen it before, and I’m nearly positive it’s Elmore, but I can’t dig up a match.

The regulation D&D pinball machine, also featuring the Elmore painting from the Basic Set, didn’t come out until 1987.

D&D Pinball Flyer

Arcade Cabinets: Venture (Exidy, 1981)

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Venture is probably the first arcade game directly influenced by Dungeons & Dragons. From the original arcade flyer:

VENTURE is played in a dark dungeon of multi-levels. The player forges through one level of rooms at a time, displayed on the screen as a floor plan. Armed with bow and arrow, the player learns to avoid confrontation with the wandering green Hall Monsters…

Each room is a new and completely different challenge. For example, one room has a pot of gold of high point value, guarded by goblins. Another has a magic bow giving the players special powers when shooting at creatures. Other rooms have hazardous conditions such as shrinking walls… or deadly ooze…

After strategically and skillfully collecting all the treasures on one level, the player ventures further into the depths of the dank and threatening dungeon…

Sound familiar? As the Golden Age Arcade Historian notes, Midway’s Wizard of Wor, released the same year as Venture, also employs a fantasy theme (with a sci-fi element), but the gameplay itself is standard clear-the-maze fare. The flyers and ads for Wizard do seem to emulate the TSR vibe of the time. Here’s some of the language:

Worriors descend into various dungeon mazes, battling visible and invisible monster Worlings, and maybe the Wizard himself.

Dungeon maze patterns appear at random and have escape doors at either end. These are used for strategic exit and entry.

Also, compare the cover of Venture‘s Technical Manual to TSR’s “Gateway to Adventure” catalog cover circa 1980.

Venture-10

Gateway 1980

UPDATE (7/25/14): Post has been revised for accuracy. Thanks, Alex.

D&D/TSR Commercials (1982 – 1985)

These are all the TSR-produced commercials I’ve been able to find so far. They aired in (from top to bottom) 1982, 1983, 1983, 1984, and 1985. I’ve posted them before with the exception of the 1984 spot, which is very well done and advertises not only the red cover Basic Set (Frank Mentzer revision), but the Marvel Super Heroes and Adventures of Indiana Jones RPGs. The 1983 Star Frontiers commercial is my favorite.

Let me know if I missed any.

Dungeons & Dragons Club, Circa 1980

D&D Club 1980

The sign is cut off (and `Dungeons’ is misspelled!), but we’re looking at an AD&D club, hence all the core books and Tramp’s Dungeon Master’s Screen on proud display.

That’s got to be a homemade shirt in the middle, right? It’s not any TSR dragon that I’ve seen.

Our teacher rep, the only woman involved in the proceedings, seems quite happy to be there. I wonder what she thought at the time.

(Photo via Story Games forums)

Early Erol Otus Art from The Dragon (1976 – 1977)

Otus Dragon #2 1976

Otus Dragon #5 1976

Otus Dragon #7 1977

Otus Dragon #7 1977-2

Otus Dragon #8 1977

Otus’ “Featured Creatures” from issues #2, #5, #7, and #8, respectively. He’s experimenting with different mediums here, trying to find his style.

More on my persistent admiration of Otus here.

Kid Playing Dungeons & Dragons Computer Fantasy Game, Circa 1982

D&D Game 1982

D&D Mattel 1981

D&D Mattel 1981-2

Appearing in 1981, one year after Mattel’s Dungeons & Dragons Computer Labyrinth Game, the irresistible handheld actually caused fistfights during recess. I might have started one of them. Watching a demo now, I’m not sure what all the fuss was about. It’s a general indicator of how “in” the portable LCD games were, and how badly we wanted to be doing something D&D-related.

Gygax and co. understood the time constraints involved in role-playing, and they knew that getting a group together could be tough. Both of the Mattel games were quick and allowed solo play. Sometimes, clinging to the fringes of the D&D aura was the best we could do. In the first photo, as if to prove my point, you’ll see the first edition AD&D Monster Manual (1977) lurking in the closet, waiting for a game to show up. (I think the “Tempe North” on the kid’s hat refers to a Little League in Tempe, Arizona.)

See specs and details of the Computer Fantasy Game at the Handheld Games Museum. It appears on the first page of the 1982 Mattel Electronics toy fair catalog.

(Images via eBay and Handheld Games Museum)

Advanced Dungeons & Dragons Characters Coloring Book (1983) (Part Four)

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D&D Characters-13

AD&D Characters BC

The fourth and final installment of the AD&D Characters Coloring Book. My favorite page in this lot: “Mercion is a good cleric. Scary things like skeletons are afraid of her goodness.” I think Zarak looks appropriately sinister, but isn’t he a little short for a half-orc?

Parts one, two, and three of the book are here, here, and here, respectively.

Milwaukee Sentinel Article (August 22, 1980): ‘It’s All a Game at Gen Con’

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Gen Con 8-22-80-2

Here’s the 36-year-old Tom Wham, who designed the canonical Snit’s Revenge and The Awful Green Things from Outer Space:

I’ve been making up games since my dad game me a Monopoly set…

It’s a chance to create an alternate world where people can be things they can’t be in the real world. You can create a place in which you can have power over something.

Compare this to an H.P. Lovecraft quote I shared on Facebook yesterday: “There is no field other than the weird in which I have any aptitude or inclination for fictional composition. Life has never interested me so much as the escape from life.”

The article goes on to describe RPGs as “power-to-the-people” games, which I thought was a keen observation for the time.

There were 5000 attendees at Gen Con in 1980. In 2013, there were 50,000.

(Images via Google News)

Le Sourire du Dragon (Transecom/TSR, 1987)

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Sourire 1987-5

According to French Wikipedia, the Dungeons & Dragons animated series premiered in France in 1984 (IMDb says 1987, as do other sources), and was rebroadcast starting in 1986. The series was called Le Sourire du Dragon (The Smile of the Dragon), as was the song used for the intro, sung by Dorothée. Listen to the full version here, and watch the actual intro here. It’s very sweet, but also kind of creepy, maybe because it reminds me of the Twin Peaks soundtrack.

The game was designed by François Marcela-Froideval, an influential figure in the introduction of RPGs in France. He came to the U.S. in 1982 to work for TSR, where he collaborated with Gary Gygax on Oriental Adventures (1985), among other projects.

Tignous is credited as the interior artist, and comics innovator Bill Sienkiewicz painted the cover. Sienkiewicz got his start on Moon Knight and The New Mutants, and went on to do mind-blowing art for Elektra: Assassin and the Daredevil: Love and War graphic novel, both of them written by Frank Miller.

See detailed views of all the game pieces and instructions at Dungeons & Dragons Cartoon Encyclopedia.

(Images via eBay and Dungeons & Dragons Cartoon Encyclopedia)

Kid Scores Dungeons & Dragons Computer Labyrinth Game for Birthday, Circa 1981

D&D 1981

Mom, can I go over to Danielle’s house?

See the game stacked up in a 1980 toy store here.

(Photo via Brutal Chaos)


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