Archive for the 'D&D Toys' Category



LJN’s Advanced Dungeons & Dragons Toys: Tiamat – Five Headed Evil Dragon (1984)

Tiamat LJN 1983-1

Tiamat LJN 1983-2

Tiamat LJN 1983-3

Tiamat LJN 1983-4

Tiamat LJN 1983-5

Saying the toy didn’t live up to the spectacular Ken Kelly box art is a bit of an understatement.

Advanced Dungeons & Dragons Pinball Games (Larami, 1983): ‘Castle Maze’, ‘Myths & Magic’, and ‘The Quest’

AD&D Pinball 1983

AD&D Pinball Castle 1983

AD&D Pinball Castle 1983-2

AD&D Pinball Myths 1983

AD&D Pinball Quest 1983

AD&D Pinball Quest 1983-2

With Dragon Duel, we now have four AD&D handheld pinball games, all of them made by Larami. The packaging is different on these (cards instead of a box), and they appear to be smaller. Tome of Treasures suggests that there are at least five of the pinball handhelds. I wouldn’t be surprised if there were more.

All of the art is by Larry Elmore. The card art, as well as the game art for Castle Maze, are from the 1983 Basic Set cover. The game art for Myths and Magic is from the Mountain of Mirrors (Endless Quest series) cover. I’d be much obliged if someone can identify the original source used for The Quest. I know I’ve seen it before, and I’m nearly positive it’s Elmore, but I can’t dig up a match.

The regulation D&D pinball machine, also featuring the Elmore painting from the Basic Set, didn’t come out until 1987.

D&D Pinball Flyer

Kid Playing Dungeons & Dragons Computer Fantasy Game, Circa 1982

D&D Game 1982

D&D Mattel 1981

D&D Mattel 1981-2

Appearing in 1981, one year after Mattel’s Dungeons & Dragons Computer Labyrinth Game, the irresistible handheld actually caused fistfights during recess. I might have started one of them. Watching a demo now, I’m not sure what all the fuss was about. It’s a general indicator of how “in” the portable LCD games were, and how badly we wanted to be doing something D&D-related.

Gygax and co. understood the time constraints involved in role-playing, and they knew that getting a group together could be tough. Both of the Mattel games were quick and allowed solo play. Sometimes, clinging to the fringes of the D&D aura was the best we could do. In the first photo, as if to prove my point, you’ll see the first edition AD&D Monster Manual (1977) lurking in the closet, waiting for a game to show up. (I think the “Tempe North” on the kid’s hat refers to a Little League in Tempe, Arizona.)

See specs and details of the Computer Fantasy Game at the Handheld Games Museum. It appears on the first page of the 1982 Mattel Electronics toy fair catalog.

(Images via eBay and Handheld Games Museum)

Kid Scores Dungeons & Dragons Computer Labyrinth Game for Birthday, Circa 1981

D&D 1981

Mom, can I go over to Danielle’s house?

See the game stacked up in a 1980 toy store here.

(Photo via Brutal Chaos)

Toy Aisle Zen (1980): Dungeons & Dragons Computer Labyrinth Game, Super Simon, Perfection, and More

Toy Aisle 1977-2

The D&D Computer Labyrinth Game was not a big seller, as you can see. It was expensive, and D&D hadn’t yet gone viral in the kid world. Here it is with Dark Tower in the 1981 Montgomery Ward Christmas Catalog for $44.88.

1981 Montgomery Ward Christmas Catalog P490

Super Simon was in the same catalog for $37.99. The non-electronic games pictured—Ideal’s Rebound, Galoob’s Pro Pinball, Perfection (scared the crap out of me when that board shot up)—were much cheaper.

The photo is alluring, but also frustrating: all of those aisles in the background forever unexplored, all of those endcaps flush with eternally unidentifiable carded toys.

(First image via Historic Images/eBay)

1984 Placo Toys Catalog: Advanced Dungeons & Dragons Playsets

Placo 1984

Placo 1984-2

Placo 1984-3

I’ve never seen these before, but that’s not really a surprise. The mainstream expansion of D&D starting in 1983, when the action figure line and the cartoon were released, was a decadent mess. I have fond memories of both, but neither product broke new ground or had anything to do with D&D, and what’s worse, they lived in separate universes. It was a marketing disaster.

Had the cartoon featured the grittier action figure characters and Thundarr-like production and writing, D&D might have become a much different franchise.

I do get a kick out of the toy sets, and I think they’re interesting historically. Maybe I’ll be Warduke for Halloween.


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