Archive for the 'Board Games/Tabletop Games' Category



Board Games: Zaxxon (Milton Bradley, 1982)

Zaxxon Game

Zaxxon Game-5

Zaxxon Game-3

Zaxxon Game-7

Zaxxon Game-6

From the back of the box:

You and your opponent compete to be the first to execute your perilous mission. Maneuver your fighter planes over the enemy fortress by die roll. “Fly” at high or low altitude by raising or lowering your planes on their bases for real 3-dimensional game play. Zoom up and over fortress walls and dive down to blast enemy targets. Engage in dogfights at close quarters to force your opponent to retreat. Penetrate enemy radar to challenge Zaxxon to a showdown!

Much like Milton Bradley’s Berserk, Zaxxon is a curiosity. Why play the board game when the cabinet was fresh in the arcades? And there was always the kid down the street who had the faithful ColecoVision port.

Basically, traditional board game companies knew they were losing to video games and, to a lesser extent, RPGs. If you can’t beat ’em… Also, maybe the folks at MB played the Zaxxon cab and thought, “This game is fucking hard. Let’s give the kids a version that lasts longer than 30 seconds.”

I think the board version is cleverly designed, emulating the 3D aspect that made Sega’s Zaxxon so novel. And the game pieces are pretty. And the box art is Berkey-esque.

All of which adds up to: I want.

UPDATE: Check out the UK/European version of the game.

Zaxxon UK

It’s a “family version of the arcade game,” allowing for up to 4 players. The American version is 2 players only. As for the box cover, it amuses me how MB approaches the different markets. They give the Brits a bright, comprehensive demonstration of how the game works, whereas the Americans get a giant spaceship blowing shit up. Sounds about right.

1977 Lakeside Toys Catalog

Lakeside Catalog 1977

Lakeside Catalog 1977-7

Lakeside Catalog 1977-2

Lakeside Catalog 1977-3

Lakeside Catalog 1977-4

Lakeside Catalog 1977-5

Lakeside Catalog 1977-6

I would like to play these games. I’d also like to know how staged these photo shoots were. Did they just tell the kids to play and start taking pictures? The scene with the adults was obviously forced.

Lakeside published Crossbows and Catapults in 1983 and Immortals of Change in 1985.

(Images via Dadric’s Attic/eBay)

1983 Games Workshop `Catalogue of Adventure’

GW 1983

GW 1983-2

GW 1983-8

GW 1983-3

GW 1983-4

GW 1983-5

GW 1983-6

GW 1983-7

Thank you, Pitch & Putt, for posting the whole catalog. It’s glorious. The number of role-playing games and non-traditional board games available by 1983 is incredible, as Livingstone and Jackson admit in their introductory note. The games are based on every genre, and nearly every workable property (Judge Dredd, Dune, Starship Troopers, Watership Down, The Road Warrior).

As I mentioned here, GW’s approach was much more cerebral than TSR’s. They focus on the novelty and sophistication of role-playing (“the most original concept in commercially available games for hundreds of years”), diversity of rules systems, and sheer range of game titles.

Compare the GW catalog to this 1981 TSR catalog.

Custom Canvas Art Prints: Batman, Star Trek, Star Wars, and More

Batman Print

Star Trek Print

Star Wars Print

Voyage Print

It’s probably too late for Christmas, but damn, these are really nice. The images have been digitally recreated by Greg at the Retro Art Blog based on original trading card wrappers, View-Master covers, classic board game covers, classic model covers, and so on. Above is a  small sampling. See the rest at his eBay store, Retro Art Stuff.

Sizes vary depending on what’s being reproduced: board game canvases will look like board games, and trading card canvases will look like a (giant!) pack of trading cards. All of the prints above are 16″ x 20″.  The killer Spock print is based on the cover of an old AMT model kit.

Greg’s also on Facebook.

Christmas Morning, 1980: Matchbox’s Spider-Man Race and Chase, LJN’s `Computer Command’ Corvette

Christmas Spidey 1980

The kid is really stoked about his Spider-Man Race and Chase set, part of Matchbox’s Speedtrack/Powertrack line. Here it is set up and ready to go. Photo is via the comprehensive Powertrack blog.

Spiderman Race and Chase

In the photos below, from the same blog, Spidey and the Hulk (the Green Guy had his own set) promote their products at the New York Toy Fair in the late ’70s. Pat Dennis, the designer and developer of Matchbox’s new racing system, lends a hand with the technical details.

Toy Fair 1977-1978

Toy Fair 1977-1978-2

Toy Fair 1977-1978-3

In the next photo, we’re joined by another happy kid, and a happy (but tired) dad. I love that the first kid’s expression hasn’t changed. The Christmas morning photos come from Melissa Wilkins/Flickr.

Christmas Spidey 1980-2

There’s an Empire Strikes Back figure on the couch, a Microscope Lab Set, Mouse Trap, and LJN’s programmable (like the Big Trak) 255 Computer Command Corvette. I remembered it when I saw the box.

LJN Corvette 1980

LJN Corvette 1980-2

G.I. Joe: A Real American Hero: Cobra Battle Game (1982)

G.I. Joe Cobra Battle 1982

G.I. Joe Cobra Battle 1982-2

G.I. Joe Cobra Battle 1982-3

The Cobra Battle Game is one of four G.I. Joe board games that came out in the ’80s. It ain’t brain surgery, although it seems to me like it would take forever to win. Players try to pop off all the panels on their opponent’s “battle station.” Interestingly, Cobra Battle appeared a year before Crossbows and Catapults, the mother of all flying projectile games.

(Images via eBay; video via DigThatBoxTOYS/YouTube)

Board Games: Which Witch (1970), Voice of the Mummy (1971), Séance (1972), and Superstition (1977)

Which Witch 1970

Voice of the Mummy 1971

Seance 1972

Superstition 1977

Voice of the Mummy is the only one I’ve played, and it was over 30 years ago. There’s a little plastic record playing under the mummy that directs the players’ moves. Example: “The Screeching Green Pestilence Brings Death. Take Three Jewels if Your Age is an Odd Number.” Read all the messages here. Séance uses the same concept.

The resurgence of the horror genre in the ’70s was paralleled by a fascination for all things supernatural and occult. Both Rosemary’s Baby (Ira Levin’s fatalistic novel was a bestseller before it was adapted for film) and the musical Hair—promising a coming era of peace and love, the Age of Aquariuscame out in 1967. The hippies, determined to escape an everyday reality that had become toxic to them, also experimented with witchcraft, magic, and paganism.

All of this eventually filtered down to the mainstream and middle class kids. Ouija boards were sold in all the major catalogs. Doctor Strange (“Master of the Mystic Arts”), Ghost Rider, and the Son of Satan were popular superheroes. Everybody saw Anton LaVey or Satan himself in the inside cover of Hotel California (1976). Heavy metal, much of which directly referenced the occult, was charting. Two popular kid’s books with occult themes, Watcher in the Woods (1976) and Escape to Witch Mountain (1975), were adapted by Disney—both of them saw heavy rotation at my Lutheran elementary school on “movie day.”

The Moral Majority would soon put an end to the ride.

Toy Aisle Zen (1980): Dungeons & Dragons Computer Labyrinth Game, Super Simon, Perfection, and More

Toy Aisle 1977-2

The D&D Computer Labyrinth Game was not a big seller, as you can see. It was expensive, and D&D hadn’t yet gone viral in the kid world. Here it is with Dark Tower in the 1981 Montgomery Ward Christmas Catalog for $44.88.

1981 Montgomery Ward Christmas Catalog P490

Super Simon was in the same catalog for $37.99. The non-electronic games pictured—Ideal’s Rebound, Galoob’s Pro Pinball, Perfection (scared the crap out of me when that board shot up)—were much cheaper.

The photo is alluring, but also frustrating: all of those aisles in the background forever unexplored, all of those endcaps flush with eternally unidentifiable carded toys.

(First image via Historic Images/eBay)

Board Games: UFO: Game of Close Encounters (Avalon Hill, 1978)

UFO Game 1978

UFO Game 1978-2

UFO Game 1978-3

UFO Game Ad 1978

Like ‘UFO’, ‘Close Encounters’ was also immune from trademark, as it was the name of a preexisting classification system introduced by J. Allen Hynek in The UFO Experience: A Scientific Inquiry (1972). The game was published originally (as UFO) by Gamma Two and bought and redesigned by Avalon Hill, Simulations Publications’ (Dawn of the Dead board game) primary competitor.

What Carl Jung said about UFOs in 1959 (Flying Saucers: A Modern Myth of Things Seen in the Skies) is just as relevant today:

In the threatening situation of the world today, when people are beginning to see that everything is at stake, the projection-creating fantasy soars beyond the realm of earthly organizations and powers into the heavens, into interstellar space, where the rulers of human fate, the gods, once had their abode in the planets…. Even people who would never have thought that a religious problem could be a serious matter that concerned them personally are beginning to ask themselves fundamental questions. Under these circumstances it would not be at all surprising if those sections of the community who ask themselves nothing were visited by `visions,’ by a widespread myth seriously believed in by some and rejected as absurd by others.

Jung’s interpretation was that UFOs represented a modern “savior myth“: instead of looking to the heavens for God, who we have infantilized, rationalized, and pestered into insignificance, we look to the heavens for touchable yet godlike alien beings, who validate and ennoble our crass race by condescending to visit and study us, and whose technological miracle-crafts may offer us a means of escaping our boredom with ourselves.

(Images via Board Game Geek)

Board Games: Dawn of the Dead (1978) and Electronic Mall Madness (1989)

DOTD Game 1978

DOTD Game 1978-2

DOTD Game 1978-3

Mall Madness 1989

Mall Madness 1989-2

EMM 1989

EMM 1989-3

What a double feature.

The Dawn of the Dead game is a collector’s item, and it’s priced accordingly. Luckily, you can download the whole thing at Home Page of the Dead. From Board Game Geek:

Dawn of the Dead (based on the classic 1978 horror film) can be played as a two-player game (humans vs. zombies), as a solitaire game, or as a cooperative game with two to four players controlling the human heroes. The game map represents the shopping mall from the movie. Cardboard counters signify the human characters and zombies. To win, the zombie player must kill any three characters; the human player must secure the mall by closing all four entrances and eliminating all zombies within.

SPI (Simulations Publications, Inc.) was a leading publisher of board wargames throughout the ’70s. The company went bankrupt in 1982. Because SPI defaulted on a loan from TSR, Gygax and co. acquired its trademarks and copyrights in 1983.

Electronic Mall Madness precisely represents the degenerate vanity and vacuity satirized by Romero in DotD. I’m not sure where that leaves me, because I think it’s really pretty and I want to hear the mall talk.


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